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Los Nobles

Esta serie se sumerge en un mundo de intrigas, secretos y deseos prohibidos, donde nobles poderosos manipulan los destinos de imperios. Sigue a los protagonistas mientras navegan por peligrosas conspiraciones y descubren misterios ancestrales. Cada entrega promete una emocionante aventura llena de giros y alianzas impredecibles. Los fanáticos de la fantasía con elementos políticos adorarán esta saga.

The Mage in the Iron Mask
King Pinch
The Simbul's Gift
The Council of Blades
Escape from Undermountain
War in Tethyr

Orden recomendado de lectura

  1. 1

    King Pinch

    • 316 páginas
    • 12 horas de lectura

    Having robbed a temple, Pinch must hide his theft from the temple's priestess, his traveling companion, Lissa, who holds the secret that could make him the next king of Ankhapur. Original. 75,000 first printing.

    King Pinch
  2. 2

    War in Tethyr

    • 313 páginas
    • 11 horas de lectura

    Introduces the adventures of many new characters who do battle to the death--and beyond--in the Forgotten Realms setting

    War in Tethyr
  3. 3

    To rescue a missing noble, Artek the Knife must venture deep into the Undermountain, a vast and lethal labyrinth created by a crazed wizard, a place that is not only difficult and dangerous to access but nearly impossible to escape. Original. 75,000 first printing.

    Escape from Undermountain
  4. 4

    The Mage in the Iron Mask

    • 304 páginas
    • 11 horas de lectura

    Mulmaster, nicknamed the "City of Danger", is the next stop on Volothamp Geddarm's research trip for his upcoming Guide to the Monsoon, and maybe his final resting place when the bailing out of a friend from the Mulmaster prison embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerun.

    The Mage in the Iron Mask
  5. 5

    The Council of Blades

    • 320 páginas
    • 12 horas de lectura

    War cares little for the troubles of the aristocracy. As a terrible new weapon obliterates the age of courtly battle, an intelligent but plain princess and her companions--an addled young inventor and a kleptomaniac firebird--find themselves forced into a battle for survival in a suddenly very deadly world.

    The Council of Blades
  6. 6

    The Simbul's Gift

    • 313 páginas
    • 11 horas de lectura

    The perfect gift.Is it the one given or the one received?The Simbul, Storm-queen of Aglarond, is unhappy. Though she has triumphed over her enemies, she lacks an heir to the throne—a child to love and nurture. But now she's found the perfect father for her child: Elminster, the old mage of Shadowdale. All she has to do is win his consent.And she has the perfect gift with which to accomplish this: A mysterious colt called Zandilar's Dancer.Unfortunately, the colt belongs to Ebroin of the Cha'Tel'Quessir. And getting it away from him won't be easy, even for the Simbul...

    The Simbul's Gift